Since announcing href="https://developer.android.com/training/constraint-layout/index.html">ConstraintLayout
at Google I/O last year, we've continued to improve the layout's stability and
layout editor support. We've also added new features specific toConstraintLayout
that help you build various type of layouts, such
as href="https://developer.android.com/training/constraint-layout/index.html#constrain-chain">introducing
chains and href="https://developer.android.com/training/constraint-layout/index.html#ratio">setting
size as a ratio. In addition to these features, there is a notable
performance benefit by using ConstraintLayout
. In this post, we'll
walk through how you can benefit from these performance improvements.
How Android draws views?
To better understand the performance of ConstraintLayout
, let's
take a step back and see how Android draws views.
When a user brings an Android view into focus, the Android framework directs the
view to draw itself. This drawing process comprises 3 phases:
- Measure
The system completes a top-down traversal of the view tree to determine how
large eachViewGroup
and View element should be. When aViewGroup
is measured, it also measures its children. - Layout
Another top-down traversal occurs, with eachViewGroup
determining
the positions of its children using the sizes determined in the measure phase. - Draw
The system performs yet another top-down traversal. For each object in the view
tree, aCanvas
object is created to send a list of drawing commands
to the GPU. These commands include theViewGroup
andView
objects' sizes and positions, which the system determined
during the previous 2 phases.
Figure 1. Example of how the measure phase traverses a view tree
Each phase within the drawing process requires a top-down traversal of the view
tree. Therefore, the more views you embed within each other (or nest) into the
view hierarchy, the more time and computation power it takes for the device to
draw the views. By keeping a flat hierarchy in your Android app layouts, you can
create a fast and responsive user interface for your app.
The expense of a traditional layout hierarchy
With that explanation in mind, let's create a traditional layout hierarchy that
uses LinearLayout
and RelativeLayout
objects.
Figure 2. Example layout
Let's say we want to build a layout like the image above. If you build it with
traditional layouts, the XML file contains an element hierarchy similar to the
following (for this example, we've omitted the attributes):
class="prettyprint"><RelativeLayout>
<ImageView />
<ImageView />
<RelativeLayout>
<TextView />
<LinearLayout>
<TextView />
<RelativeLayout>
<EditText />
</RelativeLayout>
</LinearLayout>
<LinearLayout>
<TextView />
<RelativeLayout>
<EditText />
</RelativeLayout>
</LinearLayout>
<TextView />
</RelativeLayout>
<LinearLayout >
<Button />
<Button />
</LinearLayout>
</RelativeLayout>
Although there's usually room for improvement in this type of view hierarchy,
you'll almost certainly still need to create a hierarchy with some nested views.
As discussed before, nested hierarchies can adversely affect performance. Let's
take a look at how the nested views actually affect the UI performance using
Android Studio's href="https://developer.android.com/studio/profile/systrace-commandline.html">Systrace
tool. We called the measure and layout phases for each ViewGroup
(ConstraintLayout
and RelativeLayout
) programmatically
and triggered Systrace while the measure and layout calls are executing. The
following command generates an overview file that contains key events, such as
expensive measure/layout passes, that occur during a 20-second interval:
class="prettyprint">python $ANDROID_HOME/platform-tools/systrace/systrace.py --time=20 -o ~/trace.html gfx view res
For more details about how you can use Systrace, see the href="https://developer.android.com/studio/profile/systrace.html">Analyzing UI
Performance with Systrace guide.
Systrace automatically highlights the (numerous) performance problems with this
layout, as well as suggestions for fixing them. By clicking the "Alerts" tab,
you will find that drawing this view hierarchy requires 80 expensive passes
through the measure and layout phases!
Triggering that many expensive measure and layout phases is far from ideal; such
a large amount of drawing activity could result in skipped frames that users
notice. We can conclude that the layout has poor performance due to the nested
hierarchy as well as the characteristic of RelativeLayout
, which
measures each of its children twice.
Figure 3. Looking at the alerts from Systrace for the
layout variant that uses
RelativeLayout
You can check the entire code on how we performed these measurements in our href="https://github.com/googlesamples/android-constraint-layout-performance">GitHub
repository.
The benefits of a ConstraintLayout object
If you create the same layout using ConstraintLayout
, the XML file
contains an element hierarchy similar to the following (attributes again
omitted):
class="prettyprint"><android.support.constraint.ConstraintLayout>
<ImageView />
<ImageView />
<TextView />
<EditText />
<TextView />
<TextView />
<EditText />
<Button />
<Button />
<TextView />
</android.support.constraint.ConstraintLayout>
As this example shows, the layout now has a completely flat hierarchy. This is
because ConstraintLayout
allows you to build complex layouts
without having to nest View
and ViewGroup
elements.
For example, let's look at the TextView
and EditText
in the middle of the layout:
When using a
RelativeLayout
, you need to create a newViewGroup
to align the EditText
vertically with theTextView:
class="prettyprint"><LinearLayout
android:id="@+id/camera_area"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_below="@id/title" >
<TextView
android:text="@string/camera"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:id="@+id/cameraLabel"
android:labelFor="@+id/cameraType"
android:layout_marginStart="16dp" />
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<EditText
android:id="@+id/cameraType"
android:ems="10"
android:inputType="textPersonName"
android:text="@string/camera_value"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginTop="8dp"
android:layout_marginStart="8dp"
android:layout_marginEnd="8dp" />
</RelativeLayout>
</LinearLayout>
By using ConstraintLayout
instead, you can achieve the same effect
just by adding a constraint from the baseline of the TextView
to
the baseline of the EditText
without creating anotherViewGroup
:
Figure 4. Constraint between EditText and TextView
class="prettyprint"><TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintLeft_creator="1"
app:layout_constraintBaseline_creator="1"
app:layout_constraintLeft_toLeftOf="@+id/activity_main_done"
app:layout_constraintBaseline_toBaselineOf="@+id/cameraType" />
When running the Systrace tool for the version of our layout that usesConstraintLayout
, you see far fewer expensive measure/layout passes
during the same 20-second interval. This improvement in performance makes sense,
now that we're keeping the view hierarchy flat!
Figure 5. Looking at the alerts from Systrace for the
layout variant that uses
ConstraintLayout
On a related note, we built the ConstraintLayout
variant of our
layout using just the href="https://developer.android.com/training/constraint-layout/index.html">layout
editor instead of editing the XML by hand. To achieve the same visual effect
using RelativeLayout
, we probably would have needed to edit the XML
by hand.
Measuring the performance difference
We analyzed how long every measure and layout pass took for two type of layouts,
ConstraintLayout
and RelativeLayout
, by usinghref="https://developer.android.com/reference/android/view/Window.OnFrameMetricsAvailableListener.html">OnFrameMetricsAvailableListener
,
which was introduced in Android 7.0 (API level 24). This class allows you to
collect frame-by-frame timing information about your app's UI
rendering.
By calling the following code, you can start recording per-frame UI actions:
class="prettyprint">window.addOnFrameMetricsAvailableListener(
frameMetricsAvailableListener, frameMetricsHandler);
After timing information becomes available, the app triggers theframeMetricsAvailableListener()
callback. We are interested in the
measure/layout performance, so we call href="https://developer.android.com/reference/android/view/FrameMetrics.html#LAYOUT_MEASURE_DURATION">FrameMetrics.LAYOUT_MEASURE_DURATION
when retrieving the actual frame duration.
_, frameMetrics, _ ->
val frameMetricsCopy = FrameMetrics(frameMetrics);
// Layout measure duration in nanoseconds
val layoutMeasureDurationNs =
frameMetricsCopy.getMetric(FrameMetrics.LAYOUT_MEASURE_DURATION);
To learn more about the other types of duration information thatFrameMetrics
can receive, see the href="https://developer.android.com/reference/android/view/FrameMetrics.html">FrameMetrics
API reference.
Measurement results: ConstraintLayout is faster
Our performance comparison shows that ConstraintLayout
performs
about 40% better in the measure/layout phase than RelativeLayout
:
Figure 6. Measure / Layout (unit: ms, average of 100
frames)
As these results show, ConstraintLayout
is likely to be more
performant than traditional layouts. Moreover, ConstraintLayout
has
other features that help you build complex and performant layouts, as discussed
in the benefits of a ConstraintLayout
object section. For details, see the href="https://developer.android.com/training/constraint-layout/index.html">Build
a Responsive UI with ConstraintLayout guide. We recommend that you useConstraintLayout
when designing your app's layouts. In almost all
cases when you would have previously need a deeply-nested layout,ConstraintLayout
should be your go-to layout for optimal
performance and ease of use.
Appendix: Measurement environment
All the measurements above were performed in the following environment.
Device | Nexus 5X |
Android Version | 8.0 |
ConstraintLayout version | 1.0.2 |
What's next
Check out the href="https://developer.android.com/training/constraint-layout/index.html">developer
guide, the href="https://developer.android.com/reference/android/support/constraint/ConstraintLayout.html">API
reference documentation, and the href="https://medium.com/google-developers/building-interfaces-with-constraintlayout-3958fa38a9f7">article
on Medium to fully understand what ConstraintLayout
can provide
for you. And once again, thank you to all who submitted feedback and issues over
the months since our alpha release of ConstraintLayout
. We're truly
grateful that we were able to release the production-ready href="http://tools.android.com/recent/constraintlayout10isnowavailable">1.0
version of ConstraintLayout
earlier this year.
As we continue to improve ConstraintLayout
, please continue to send
us feedback using the Android issue tracker.
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